public demo 1/x

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dreat 2025-10-16 11:16:02 +02:00
parent 950a18dd1a
commit 9c6978e188
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12 changed files with 259 additions and 14034 deletions

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@ -0,0 +1,66 @@
/**************************************************************************/
/* godot.audio.position.worklet.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
class GodotPositionReportingProcessor extends AudioWorkletProcessor {
static get parameterDescriptors() {
return [
{
name: 'reset',
defaultValue: 0,
minValue: 0,
maxValue: 1,
automationRate: 'k-rate',
},
];
}
constructor(...args) {
super(...args);
this.position = 0;
}
process(inputs, _outputs, parameters) {
if (parameters['reset'][0] > 0) {
this.position = 0;
}
if (inputs.length > 0) {
const input = inputs[0];
if (input.length > 0) {
this.position += input[0].length;
this.port.postMessage({ type: 'position', data: this.position });
}
}
return true;
}
}
registerProcessor('godot-position-reporting-processor', GodotPositionReportingProcessor);

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@ -167,7 +167,7 @@ class GodotProcessor extends AudioWorkletProcessor {
GodotProcessor.write_input(this.input_buffer, input);
this.input.write(this.input_buffer);
} else {
this.port.postMessage('Input buffer is full! Skipping input frame.');
// this.port.postMessage('Input buffer is full! Skipping input frame.'); // Uncomment this line to debug input buffer.
}
}
const process_output = GodotProcessor.array_has_data(outputs);
@ -184,7 +184,7 @@ class GodotProcessor extends AudioWorkletProcessor {
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
}
} else {
this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
// this.port.postMessage('Output buffer has not enough frames! Skipping output frame.'); // Uncomment this line to debug output buffer.
}
}
this.process_notify();

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@ -2,197 +2,139 @@
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no">
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
<title>KhinKills</title>
<style>
body {
touch-action: none;
html, body, #canvas {
margin: 0;
border: 0 none;
padding: 0;
text-align: center;
border: 0;
}
body {
color: white;
background-color: black;
overflow: hidden;
touch-action: none;
}
#canvas {
display: block;
margin: 0;
color: white;
}
#canvas:focus {
outline: none;
}
.godot {
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
color: #e0e0e0;
background-color: #3b3943;
background-image: linear-gradient(to bottom, #403e48, #35333c);
border: 1px solid #45434e;
box-shadow: 0 0 1px 1px #2f2d35;
}
/* Status display */
#status {
#status, #status-splash, #status-progress {
position: absolute;
left: 0;
top: 0;
right: 0;
}
#status, #status-splash {
top: 0;
bottom: 0;
}
#status {
background-color: #242424;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
/* don't consume click events - make children visible explicitly */
visibility: hidden;
}
#status-progress {
width: 366px;
height: 7px;
background-color: #38363A;
border: 1px solid #444246;
padding: 1px;
box-shadow: 0 0 2px 1px #1B1C22;
border-radius: 2px;
visibility: visible;
#status-splash {
max-height: 100%;
max-width: 100%;
margin: auto;
}
@media only screen and (orientation:portrait) {
#status-progress {
width: 61.8%;
}
#status-splash.show-image--false {
display: none;
}
#status-progress-inner {
#status-splash.fullsize--true {
height: 100%;
width: 0;
box-sizing: border-box;
transition: width 0.5s linear;
background-color: #202020;
border: 1px solid #222223;
box-shadow: 0 0 1px 1px #27282E;
border-radius: 3px;
width: 100%;
object-fit: contain;
}
#status-indeterminate {
height: 42px;
visibility: visible;
position: relative;
#status-splash.use-filter--false {
image-rendering: pixelated;
}
#status-indeterminate > div {
width: 4.5px;
height: 0;
border-style: solid;
border-width: 9px 3px 0 3px;
border-color: #2b2b2b transparent transparent transparent;
transform-origin: center 21px;
position: absolute;
#status-progress, #status-notice {
display: none;
}
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
#status-progress {
bottom: 10%;
width: 50%;
margin: 0 auto;
}
#status-notice {
margin: 0 100px;
background-color: #5b3943;
border-radius: 0.5rem;
border: 1px solid #9b3943;
color: #e0e0e0;
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
line-height: 1.3;
visibility: visible;
padding: 4px 6px;
visibility: visible;
margin: 0 2rem;
overflow: hidden;
padding: 1rem;
text-align: center;
z-index: 1;
}
</style>
<link id='-gd-engine-icon' rel='icon' type='image/png' href='khinkills.icon.png' />
<link rel='apple-touch-icon' href='khinkills.apple-touch-icon.png'/>
<link id="-gd-engine-icon" rel="icon" type="image/png" href="khinkills.icon.png" />
<link rel="apple-touch-icon" href="khinkills.apple-touch-icon.png"/>
</head>
<body>
<canvas id="canvas">
HTML5 canvas appears to be unsupported in the current browser.<br >
Please try updating or use a different browser.
Your browser does not support the canvas tag.
</canvas>
<noscript>
Your browser does not support JavaScript.
</noscript>
<div id="status">
<div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();">
<div id ="status-progress-inner"></div>
</div>
<div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
</div>
<div id="status-notice" class="godot" style="display: none;"></div>
<img id="status-splash" class="show-image--true fullsize--true use-filter--true" src="khinkills.png" alt="">
<progress id="status-progress"></progress>
<div id="status-notice"></div>
</div>
<script src="khinkills.js"></script>
<script>
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"khinkills","experimentalVK":false,"fileSizes":{"khinkills.pck":22229520,"khinkills.wasm":35708238},"focusCanvas":true,"gdextensionLibs":[]};
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"emscriptenPoolSize":8,"ensureCrossOriginIsolationHeaders":true,"executable":"khinkills","experimentalVK":false,"fileSizes":{"khinkills.pck":26720844,"khinkills.wasm":36145869},"focusCanvas":true,"gdextensionLibs":[],"godotPoolSize":4};
const GODOT_THREADS_ENABLED = false;
const engine = new Engine(GODOT_CONFIG);
(function () {
const INDETERMINATE_STATUS_STEP_MS = 100;
const statusOverlay = document.getElementById('status');
const statusProgress = document.getElementById('status-progress');
const statusProgressInner = document.getElementById('status-progress-inner');
const statusIndeterminate = document.getElementById('status-indeterminate');
const statusNotice = document.getElementById('status-notice');
let initializing = true;
let statusMode = 'hidden';
let animationCallbacks = [];
function animate(time) {
animationCallbacks.forEach((callback) => callback(time));
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);
function animateStatusIndeterminate(ms) {
const i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8);
if (statusIndeterminate.children[i].style.borderTopColor === '') {
Array.prototype.slice.call(statusIndeterminate.children).forEach((child) => {
child.style.borderTopColor = '';
});
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
}
}
let statusMode = '';
function setStatusMode(mode) {
if (statusMode === mode || !initializing) {
return;
}
[statusProgress, statusIndeterminate, statusNotice].forEach((elem) => {
elem.style.display = 'none';
});
animationCallbacks = animationCallbacks.filter(function (value) {
return (value !== animateStatusIndeterminate);
});
switch (mode) {
case 'progress':
statusProgress.style.display = 'block';
break;
case 'indeterminate':
statusIndeterminate.style.display = 'block';
animationCallbacks.push(animateStatusIndeterminate);
break;
case 'notice':
statusNotice.style.display = 'block';
break;
case 'hidden':
break;
default:
throw new Error('Invalid status mode');
if (mode === 'hidden') {
statusOverlay.remove();
initializing = false;
return;
}
statusOverlay.style.visibility = 'visible';
statusProgress.style.display = mode === 'progress' ? 'block' : 'none';
statusNotice.style.display = mode === 'notice' ? 'block' : 'none';
statusMode = mode;
}
@ -208,37 +150,67 @@ const engine = new Engine(GODOT_CONFIG);
}
function displayFailureNotice(err) {
const msg = err.message || err;
console.error(msg);
setStatusNotice(msg);
console.error(err);
if (err instanceof Error) {
setStatusNotice(err.message);
} else if (typeof err === 'string') {
setStatusNotice(err);
} else {
setStatusNotice('An unknown error occurred.');
}
setStatusMode('notice');
initializing = false;
}
const missing = Engine.getMissingFeatures();
const missing = Engine.getMissingFeatures({
threads: GODOT_THREADS_ENABLED,
});
if (missing.length !== 0) {
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
displayFailureNotice(missingMsg + missing.join('\n'));
if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) {
let serviceWorkerRegistrationPromise;
try {
serviceWorkerRegistrationPromise = navigator.serviceWorker.getRegistration();
} catch (err) {
serviceWorkerRegistrationPromise = Promise.reject(new Error('Service worker registration failed.'));
}
// There's a chance that installing the service worker would fix the issue
Promise.race([
serviceWorkerRegistrationPromise.then((registration) => {
if (registration != null) {
return Promise.reject(new Error('Service worker already exists.'));
}
return registration;
}).then(() => engine.installServiceWorker()),
// For some reason, `getRegistration()` can stall
new Promise((resolve) => {
setTimeout(() => resolve(), 2000);
}),
]).then(() => {
// Reload if there was no error.
window.location.reload();
}).catch((err) => {
console.error('Error while registering service worker:', err);
});
} else {
// Display the message as usual
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
displayFailureNotice(missingMsg + missing.join('\n'));
}
} else {
setStatusMode('indeterminate');
setStatusMode('progress');
engine.startGame({
'onProgress': function (current, total) {
if (total > 0) {
statusProgressInner.style.width = `${(current / total) * 100}%`;
setStatusMode('progress');
if (current === total) {
// wait for progress bar animation
setTimeout(() => {
setStatusMode('indeterminate');
}, 500);
}
if (current > 0 && total > 0) {
statusProgress.value = current;
statusProgress.max = total;
} else {
setStatusMode('indeterminate');
statusProgress.removeAttribute('value');
statusProgress.removeAttribute('max');
}
},
}).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);
}
}());

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/**
* @license
* Copyright 2015 The Emscripten Authors
* SPDX-License-Identifier: MIT
*/
// Pthread Web Worker startup routine:
// This is the entry point file that is loaded first by each Web Worker
// that executes pthreads on the Emscripten application.
'use strict';
var Module = {};
// Thread-local guard variable for one-time init of the JS state
var initializedJS = false;
function assert(condition, text) {
if (!condition) abort('Assertion failed: ' + text);
}
function threadPrintErr() {
var text = Array.prototype.slice.call(arguments).join(' ');
console.error(text);
}
function threadAlert() {
var text = Array.prototype.slice.call(arguments).join(' ');
postMessage({cmd: 'alert', text: text, threadId: Module['_pthread_self']()});
}
// We don't need out() for now, but may need to add it if we want to use it
// here. Or, if this code all moves into the main JS, that problem will go
// away. (For now, adding it here increases code size for no benefit.)
var out = () => { throw 'out() is not defined in worker.js.'; }
var err = threadPrintErr;
self.alert = threadAlert;
Module['instantiateWasm'] = (info, receiveInstance) => {
// Instantiate from the module posted from the main thread.
// We can just use sync instantiation in the worker.
var module = Module['wasmModule'];
// We don't need the module anymore; new threads will be spawned from the main thread.
Module['wasmModule'] = null;
var instance = new WebAssembly.Instance(module, info);
// TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193,
// the above line no longer optimizes out down to the following line.
// When the regression is fixed, we can remove this if/else.
return receiveInstance(instance);
}
// Turn unhandled rejected promises into errors so that the main thread will be
// notified about them.
self.onunhandledrejection = (e) => {
throw e.reason ?? e;
};
function handleMessage(e) {
try {
if (e.data.cmd === 'load') { // Preload command that is called once per worker to parse and load the Emscripten code.
// Until we initialize the runtime, queue up any further incoming messages.
let messageQueue = [];
self.onmessage = (e) => messageQueue.push(e);
// And add a callback for when the runtime is initialized.
self.startWorker = (instance) => {
Module = instance;
// Notify the main thread that this thread has loaded.
postMessage({ 'cmd': 'loaded' });
// Process any messages that were queued before the thread was ready.
for (let msg of messageQueue) {
handleMessage(msg);
}
// Restore the real message handler.
self.onmessage = handleMessage;
};
// Module and memory were sent from main thread
Module['wasmModule'] = e.data.wasmModule;
// Use `const` here to ensure that the variable is scoped only to
// that iteration, allowing safe reference from a closure.
for (const handler of e.data.handlers) {
Module[handler] = function() {
postMessage({ cmd: 'callHandler', handler, args: [...arguments] });
}
}
Module['wasmMemory'] = e.data.wasmMemory;
Module['buffer'] = Module['wasmMemory'].buffer;
Module['workerID'] = e.data.workerID;
Module['ENVIRONMENT_IS_PTHREAD'] = true;
if (typeof e.data.urlOrBlob == 'string') {
importScripts(e.data.urlOrBlob);
} else {
var objectUrl = URL.createObjectURL(e.data.urlOrBlob);
importScripts(objectUrl);
URL.revokeObjectURL(objectUrl);
}
Godot(Module);
} else if (e.data.cmd === 'run') {
// Pass the thread address to wasm to store it for fast access.
Module['__emscripten_thread_init'](e.data.pthread_ptr, /*isMainBrowserThread=*/0, /*isMainRuntimeThread=*/0, /*canBlock=*/1);
// Await mailbox notifications with `Atomics.waitAsync` so we can start
// using the fast `Atomics.notify` notification path.
Module['__emscripten_thread_mailbox_await'](e.data.pthread_ptr);
assert(e.data.pthread_ptr);
// Also call inside JS module to set up the stack frame for this pthread in JS module scope
Module['establishStackSpace']();
Module['PThread'].receiveObjectTransfer(e.data);
Module['PThread'].threadInitTLS();
if (!initializedJS) {
initializedJS = true;
}
try {
Module['invokeEntryPoint'](e.data.start_routine, e.data.arg);
} catch(ex) {
if (ex != 'unwind') {
// The pthread "crashed". Do not call `_emscripten_thread_exit` (which
// would make this thread joinable). Instead, re-throw the exception
// and let the top level handler propagate it back to the main thread.
throw ex;
}
}
} else if (e.data.cmd === 'cancel') { // Main thread is asking for a pthread_cancel() on this thread.
if (Module['_pthread_self']()) {
Module['__emscripten_thread_exit'](-1);
}
} else if (e.data.target === 'setimmediate') {
// no-op
} else if (e.data.cmd === 'checkMailbox') {
if (initializedJS) {
Module['checkMailbox']();
}
} else if (e.data.cmd) {
// The received message looks like something that should be handled by this message
// handler, (since there is a e.data.cmd field present), but is not one of the
// recognized commands:
err('worker.js received unknown command ' + e.data.cmd);
err(e.data);
}
} catch(ex) {
err('worker.js onmessage() captured an uncaught exception: ' + ex);
if (ex && ex.stack) err(ex.stack);
if (Module['__emscripten_thread_crashed']) {
Module['__emscripten_thread_crashed']();
}
throw ex;
}
};
self.onmessage = handleMessage;